Module 1 Formstorming

Weekly Activity Template

Ziqi Zhou


Project 1


Module 1

During the photography process, I will capture reference images from above, below, and the sides of the object for modeling purposes. In post-processing, I will uniformly crop all images to a 5×5 aspect ratio to ensure standardized formatting and visual consistency. For the modeling phase in Cinema 4D, I will study the Module 1 Video Tutorial. The following content includes my reference objects, modeling images, and partial modeling process diagrams.

Activity 1

This is the front view of the baking paper box. This is the left view of the baking paper box. This is the right view of the baking paper box. This is the left view of the baking paper box model. This is the right view of the baking paper box model. This is the left view of the foam ball. This is the right view of the foam ball. This is the top-left view of the foam ball model, though image compression may make it appear less rounded. This shows the distribution of the foam ball modeling process. This is the top view of the potato chip box. This is the top-left angle of the potato chip box. This is the side view of the potato chip box. This is the side view of the potato chip box model. This is the bottom view of the potato chip box model. This is the top-right angle of the dice. This is the front view of the dice. This is the upper left view of the dice. This is the lower left view of the dice model. This is the upper right view of the dice model. This is the top front view of the dice. This is the side view of the mahjong tile box. This is the side view of the mahjong tile box model. This is the front side of the coin. This is the side view of the coin model. This is the top view of the coin model.

Activity 2

This is the front view of the toothpaste. This is the side view of the toothpaste. This is the top view of the toothpaste. This is the top-angled view of the toothpaste model. This is the bottom-angled view of the toothpaste model. This is the top view of the toothpaste model. This is the side view of the toothpaste model. This is the front view of the toothpaste. This is the front view of the hairband. This is the back view of the hairband. This is the bottom-up view of the hairband. This is the front view of the hairband model without color. This is the process view of the hairband model without color. This is the colored front view of the hairband model. This is an oblique view of the hairband model. This is a top-down view of the hairband model. This is the side view of the water cup. This is the top view of the water cup. This is the modeling process for the water cup. This is the modeling process for the water cup lid. This is the modeling process for the hairband. This is the colorless version of the water cup model. This is the colorless version of the cup lid modeling. This is the bottom of the cup modeling. This is the modeling process for the cup (colored version).

Material Workshop 1

This material is made of iron. It employs forging technology.<a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> This material is made of plastic foam. It adopts foam cutting technology. <div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> This material is made of wood. It employs wood carving and cutting techniques.

Material Workshop 2

Metal <br>
Material State: refined <br>
Material Plasticity: rigid <br>
Material Use: handicrafts, ornaments <br>
Metals are materials characterized by luster, electrical conductivity, and strength, typically extracted from ores and refined through smelting. They find extensive applications across diverse fields, ranging from structural frameworks and machinery to handicrafts and decorative items. Metals serve as an ideal material for creating durable and ornamental objects. 
Selecting a metal material in Cinema 4D allows for more precise simulation of reflective surfaces and solid textures, offering superior control over highlights and shadows compared to other materials. <br>
Color: Typically silver-gray, gold (brass), or reddish-brown (copper), with a distinct metallic sheen. <br>
Rigid: Extremely hard at room temperature, resistant to bending, yet possessing good malleability (during manufacturing). <br>
Surface Texture: Can feature a highly polished mirror finish or be mechanically machined.
<a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> Polymer <br>
Material State: raw <br>
Material Plasticity: rigid and pliable <br>
Material Use: tools, clothing <br>
Polymers are a class of materials composed of long, repeating molecular chains, which can be synthetic or natural. Their applications are extremely diverse, ranging from flexible tools and clothing to rigid containers and components. Polymers are the ideal choice for simulating various flexible, lightweight objects.
Selecting the Polymer material in Cinema 4D enables more precise simulation of diverse surfaces—from rubber-like textures to smooth plastics—and efficiently renders non-metallic appearances.
Color: Can display any hue, ranging from fully transparent to various opaque shades, typically with uniform coloration. <br>
Rigid and pliable: Varies from highly malleable (like plastic bags) to rigid (like plastic chairs). Most everyday plastic items fall between these extremes. <br>
Surface texture: Can be smooth, matte, intentionally designed to mimic leather or wood grain, or possess a soft tactile feel.

<div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> Wood <br>
Material State: refined <br>
Material Plasticity: rigid <br>
Material Use: tools, handicrafts <br>
Wood is a natural organic material derived from trees, primarily composed of cellulose fibers. Due to its workability and strength, wood serves as a fundamental material in construction, toolmaking, furniture, and art. It is an ideal medium for simulating organic and rustic objects.
Selecting the Wood material in Cinema 4D enables more precise simulation of natural grain patterns and warm, solid textures. For complex organic surfaces, it renders faster than other materials. <br>
Color: Ranging from light yellow (e.g., maple) to deep brown (e.g., walnut), wood features warm tones and uniquely patterned grain. <br>
Rigid: Wood becomes hard when dry yet retains flexibility along its grain direction. Unlike the rigid stiffness of metal, it possesses a living resilience. <br>
Surface Texture: Features distinctive, uneven natural grain patterns. Surface feel can be smooth (when polished) or rough (as raw lumber).

Project 1


Project 1 Models

Published 3D Model 1

The following is the result of the solid 3d model I printed using the water cup modeling.

This is a water cup. <div class='container'><iframe class='responsive-iframe' src='https://hudak.phoenix.sheridanc.on.ca/P1Stuff/Index.html'></iframe></div>

Published 3D Model 2

The following is the result of the solid 3d model I printed using the dice modeling.

This is a dice. <div class='container'><iframe class='responsive-iframe' src='https://hudak.phoenix.sheridanc.on.ca/P1Stuff/Index.html'></iframe></div>

Published 3D Model 3

The following is the result of the solid 3d model I printed using the hairband modeling.

This is a hair band. <div class='container'><iframe class='responsive-iframe' src='https://hudak.phoenix.sheridanc.on.ca/P1Stuff/Index.html'></iframe></div>
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